From 0 to a thousand, I think a lot of things happened, no? Many of them were incredible. Some of them impact me to this day. Some of them I deeply regret. To be honest with you, this is not a place of honor for me. The callous, immature decisions I've done will never be taken back, some of them trivial, but some of them harmful looking back. I like to think time mends all wounds though, and its these experiences that shaped me into who I am now, someone capable of things me from back in early 2020 would've never dreamed of me pulling off.
In the past I would've lingered on this sentiment too much, but what is the use in that? You should strive towards your better self, every mistake an opportunity to improve.
I want to do the unimaginable this year, I'm already doing a few things just these few weeks alone I would've considered so difficult last year. The fact that I managed to actually develop a proper game engine and soon be releasing a new game in a while is mind-boggling (just like graphics!) to say the least. It took a lot of time understanding what not to do though.
In hindsight, a lot of it was very simple, but there is no magical one size fits all guide to game development, specially the low level kind. Best advice is to just clock in, show up, try, clock out, rinse and repeat. Determination is one hell of a thing, or so a game from 2015 told me. I love telling people about the challenges I face because it's such an interesting field to me. I would hope it inspires them too, maybe some of them wanna make games too but some of them also face similar problems in their own fields. When you see someone defeat a leviathan you cannot help but stare and try to figure out how.
Okay, that's all the time I've got. I gotta get back to playing Team Fortress 2 on my computer.