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UnevenPrankster
God gives his silliest battles to his funniest clowns
PFP by @panpikidaan

Age 21, Male

Game Development

Brazil

Joined on 12/4/18

Level:
32
Exp Points:
11,077 / 11,370
Exp Rank:
2,954
Vote Power:
7.35 votes
Art Scouts
6
Rank:
Town Watch
Global Rank:
51,676
Blams:
18
Saves:
143
B/P Bonus:
2%
Whistle:
Normal
Trophies:
12
Medals:
50
Supporter:
2y 4m 11d

Comments

OMG YIPPEE!!!!!!!!!!!! It's really neat to see the game come together like this, like seriously. I remember we were brainstorming a year ago, and now we're here!
As I said on my comment to the trailer, I'm proud of you Luis, we all are.
LETS GO!!

Thanks Sky!!! It'll be awesome to develop the fangame further over the year as well.

Love this, what engine is it being made on? I assume it's the new RPG maker though I'm not sure.

Hopefully my laptop can handle it cuz I wanna play it

Godot Engine 3.5, it should about be able to run normal on a laptop, it does on my Asus one at least.

@DemisurgeX and one trillion demisurge bucks

Still don't really know or get ENA, but since I've always wanted to try making a game like the early SMT/Devil Summoner/Persona, I have to say what I've seen is great.

Will definitely give it a shot

The gameplay look mainly takes inspiration from Soul Hackers/P1 whilst the mechanics themselves are based on latest revision from SMT V. There won't be repel/drain implemented right now due to time constraints but you can do stuff like turn passing, hit weaknesses and get attacks nullified

@UnevenPrankster I noticed that with the way the dungeon crawling worked.

Honestly, only real complaint I have is the battle transitions could be a bit flashier, but the menu layout and other ENA stuff I've seen kind of make it appropriate.