@UnevenPrankster I feel you. I’m having some logic troubles with the engine I’m using that I’ve spent my work hours trying to fix one simple problem. You wouldn’t believe how many bugs were hidden in my game based on how the level was loaded and the game’s current frame rate! It drove me NUTS!!
OviManic
Godot!? You were giving that engine another go?
UnevenPrankster
It was more of a time constraint thing. To no one's surprise even now Godot briefly tried screwing around with my work...