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UnevenPrankster
God gives his silliest battles to his funniest clowns
PFP by @panpikidaan

Age 21, Male

Game Development

Brazil

Joined on 12/4/18

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Why I'm (mostly) not making webgames anymore

Posted by UnevenPrankster - November 9th, 2021


Ok so. You see this engine? Its called Godot its very good and everyone should use it

iu_467526_7149040.png

EXCEPT for web games. But why you may ask??


Godot games seem to always attract wacky browser issues on web. Sometimes things don't render, somethings input doesn't work, sometimes loading doesn't even work!!! Despite it all working just fine on my machine!!!


iu_467527_7149040.jpg

A DM from person who played happy pico day


I recall seeing ninjamuffin99 about to play Happy Pico Day and he couldn't cause it didn't load. I had to make a Windows and Linux builds cause' of that. Very shameful, Godot.


It's now on version 3.4 which is quite nice, but it just ain't working out for me to make what comes down to inferior versions of my games in every way. I'll always announce new games for you all to play but they'll be only native, and as usual only Windows and Linux.


I don't even use Godot anymore, I'm currently making the latest and greatest with Raylib 4.0, because I permanently scarred my mind by learning low-level programming and I gotta use that somehow. Its going surprisingly smooth too. It also supports web platform but its gonna be even worse for me to be able to support. Imagine already having to test Windows and Linux builds of a game you built with only a framework, and having to add onto that pile the EXTREMELY convoluted insane mess that is a web build system. Fuck no (this goes for you, Emscripten)


Heck, you thought web platform was bad enough? Their OpenGL implementations are ALL over the place. Browsers like Safari sometimes don't even support anything at all. I cannot fathom why we keep putting more crap on top.


iu_467528_7149040.png

Editing menu code for enCount Too, based on Raylib. I use C because I like it. Compiler is Zig language's.


Though I can still make web games fine with PICO-8. It does one thing and one thing well, thats why Ratatan X players never reported any bugs, they only asked for more game, which in my eyes is the best kind of thing to get from a review.


The devteam and I (RoligtJackson, FalcoTz, Ugasisvelta) may come from Newgrounds but ain't boutta try surpassing the ninja and his buddies anytime soon. We aimin' higher. We aimin' for TOTAL GLOBAL SATUR- I mean Toby Fox.

I wanna get us all big popular, then meet Toby Fox and ask him why did he put a species of invasive clam into chapter 2


6

Comments

Reading this was driving me crazy and i didnt even have to put up with this shiz lol, sucks you had to put up with that man

Hope things can only improve from here!! Good luck dudes!!

My latest game was built with godot and I have similar problem with yours. I think it is due to its compability with browser softwares. For example, mine works well in firefox, but not in chrome.

I was planning on learning Godot for WebGL after getting more comfortable with Unity, but it sounds like I should stick with learning Unity for WebGL games for now, even if it is more or less closed-source.