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UnevenPrankster

395 Art Reviews

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The resolution is too high for the art (alongside the anti-aliasing present), and PS1 stuff extremely rarely had shadow-mapping, it'd be mostly faked with a dumb old circular gradient shadow below the chr. Other than that tho its cool.

Wahoo never getting another game again...

Hee ho hee ho!

Orang man teaches kids about the very rad importance of vitamin C

Ugasisvelta responds:

So true!! He be saving lives out here!

Ugasi wit da beeg jacket

WHAT A [Nice Fellow] Y-OU [Demo Available Now!] I'll say though, its a bit curious he doesn't have the [Silly Strings] on, as well as the lighting using soft shadows. I'd also recommend making the rails animate below him, as well as perhaps add some simple city-like geometry on the BG, it'd look pretty sick. You have the animation and look spot on, though!

Drunkleg responds:

shid i forgot about the [Silly Strings]. I'll be sure to add them if i use this model again

Nice little fella!

Homosexual individuals!

Very cute! ENA on the holiday special (the good kind) tape.

Wonderland, wonderworld, wonder wondering wonderlad... I wonder how displaying these kinds of models would do in the actual N64, its texture cache is so teeny.. Amazing job tho! Bayer matrix dithering might be more fitting for the model since its the most common dithering mode on the N64.

SuperMcGuffin64 responds:

I was trying to recreate the Sega Saturn aesthetic, but it isn't 100% accurate.

Some info about the Sega Saturn aesthetic that I know of is that it mostly uses quads instead of tris, it doesn't use texture filtering nor UV mapping, it uses lower resolutions compared to the N64/PS1, etc.

I don't know what dithering mode the Saturn uses. Would've been nice if there was a tutorial video about how to recreate the Saturn/Dreamcast style graphics through Blender or similar 3D art programs.

God gives his silliest battles to his funniest clowns
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