"A logo theme? Now I've seen everything!"
Development of the now titled semi-spooky and cool psx platformer Ministry of Sight (with a page on itch.io!) continues with a few things that increase more and more the quality of the game and its first stage.
For starters, yep, a logo! It's a rendition of my normal one in 3D I had for quite a long while. Now it's put to good use here. The theme may still get a few changes between here and release so just imagine a little piano thing.
For seconds, yep, much more quality. There's a sky, models fade out (with some very cool dithering) when far enough, and more textures! Much more. Have a peek!
The stage is kinda halfway done. In the last screenshot, the area will have a little button puzzle. The pillars you walked across will contain the correct order to press the buttons so you can open a gate to more platforming. This should be a nice exercise for me and I could in the future have more spicy puzzles. Maybe cinnamon?
I also improved the camera to be smoother and thus nicer thanks to Indiedev Tim Krief. They helped me implement one utilizing Godot's tween features, and the camera is also now decoupled from the player, which allows easier cutscene implementation in the future. Here's a twitter video from a few days ago that shows the action rather than I weirdly describe it to you. (it also has the current theme tune, so no more imagination!)
The current game also sorta runs on HTML5! It's not crazy and neither works as well as desktop but it gives me more hope for my idea of releasing it in here. An animated loading icon would certainly make it more polished!
I'm quite happy, honestly! I will provide myself a few more times to take a break here and there so I don't burn myself out on the project and can gather more ideas. I've been playing games like The Henry Stickmin Collection and Moon RPG Remix Adventure. Check them out if you're interested. Have a great time!