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UnevenPrankster
God gives his silliest battles to his funniest clowns
Discord: unevenprankster
Matrix: unevenprankster@matrix.org
XMPP: uneven@disroot.org
PFP by @panpikidaan

Age 20, Male

Game Development

Brazil

Joined on 12/4/18

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UnevenPrankster's News

Posted by UnevenPrankster - January 1st, 2021


"A logo theme? Now I've seen everything!"


Development of the now titled semi-spooky and cool psx platformer Ministry of Sight (with a page on itch.io!) continues with a few things that increase more and more the quality of the game and its first stage.



For starters, yep, a logo! It's a rendition of my normal one in 3D I had for quite a long while. Now it's put to good use here. The theme may still get a few changes between here and release so just imagine a little piano thing.


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For seconds, yep, much more quality. There's a sky, models fade out (with some very cool dithering) when far enough, and more textures! Much more. Have a peek!


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The stage is kinda halfway done. In the last screenshot, the area will have a little button puzzle. The pillars you walked across will contain the correct order to press the buttons so you can open a gate to more platforming. This should be a nice exercise for me and I could in the future have more spicy puzzles. Maybe cinnamon?



I also improved the camera to be smoother and thus nicer thanks to Indiedev Tim Krief. They helped me implement one utilizing Godot's tween features, and the camera is also now decoupled from the player, which allows easier cutscene implementation in the future. Here's a twitter video from a few days ago that shows the action rather than I weirdly describe it to you. (it also has the current theme tune, so no more imagination!)


The current game also sorta runs on HTML5! It's not crazy and neither works as well as desktop but it gives me more hope for my idea of releasing it in here. An animated loading icon would certainly make it more polished!

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I'm quite happy, honestly! I will provide myself a few more times to take a break here and there so I don't burn myself out on the project and can gather more ideas. I've been playing games like The Henry Stickmin Collection and Moon RPG Remix Adventure. Check them out if you're interested. Have a great time!


Posted by UnevenPrankster - December 26th, 2020


"There must always be a dumb quote before every post. ALWAYS."


Heyo everyone. Long ago I originally posted here on some of my projects which nowadays are deader than dead. Today I bring back this tradition with something I'm doing in the background: a PS1-stylized game involving the character I recently made and created some art of. I'm currently working on the dreamy opening, have a look!


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Oh, and the angel in the middle is your boss. He appears in 1 sequence but should leave a good mark! I worked on his model now to get a feel of how I should do things like art assets. He won't appear here in the final game haha.


This game is made using Godot Engine 3.2.3, you can check it out here. It has been the engine behind some of my games in itch.io (including one I'll finish after all this, Conundrum of James) and it's very cool. It can even export to HTML5! If you think for a moment, that means that given I make use of some plugins, I could have this game right here in NG. It's become a serious consideration!


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My recent short, FRIDAY NIGHT FLUNKING has become very popular on twitter and presumely quite a bit in here. ninjamuffin99 had watched it on stream and gave it the big stars! Who sent it to him? Tom Fulp! I was very shocked by these events. I must thank all of you for this support. Nowadays when I want to post some new art, or check out some cool ones, I only think more and more of here.


It's a community I was scared of entering, like many. Then you opened your arms! It makes me feel warm and happy knowing I made some of your days much happier. These are strange, dark times, where we've become distant, some of us losing hope. It's these communities, art, videos, games that inspire us, keeps us going. So, hey, have a great day!